The upside is that the fleet can be twice the size of what your fleet cap allows without too much difficulty (maybe more), and they constantly reinforce the fleet at no additional cost. watch on the Stellaris Official YouTube channel Hello again! In last week’s dev. As the title gestalts can't make merc enclaves. Reply. In Overlord you will gain access to new mechanics to specialize your Vassals’ role within your Empire, new Origins to explore, new Enclaves to. Here's what you need to know about the Mercenary Enclave:…Find the Mercenary Enclave, contact them, rent the fleet. . 1 - disabled Toxic God Origin (thematic reasons) Changes: - certain balance tweaks - colony ships cost no influence anymore (ai related) - all empires start the game with 1000 crew instead of 200. You should be given the ability to prevent it in some manner not sitting on a liability for mid-game. The prize for destroying them is a hundred time less then the benefits they can sell you. Mercenaries gonna mercenary. Their fleet is very powerful and the dividends come flowing in. Like the Colossus, it's a thing of its own. 17 Starbase influence cost; 3. 6. New comments cannot be posted and votes cannot be cast. pretty human from. Ok, I'm totally stumped by this one - I can't even figure out how to declare war on an enclave, much less actually destroy one. If you pay that, the fleet converts into an Enclave (on the spot, I believe). Bioshred12 May 13, 2022 @ 9:51am. It is developed by Paradox Development Studio and published by Paradox. Making a super powered fleet (from their perspective, not yours) right away is very appealing to the AI. Rather than sending outdated ships for scrap or dismantling them, with Overlord, you gain the ability to form a Mercenary Enclave, who. you become the patron of any mercenary enclave in your territory. Stellaris Dev Diary #249 - New Friends Learn about the 3 new Enclaves, more Holdings and more about the Imperial Fiefdom Origin!. Eager Explorer starts with no combat fleets. Thread starter mor117; Start date Feb 16, 2023; Jump to latest Follow Reply Menu We have updated our Community. for missiles/torpedoes-Bullet-Happy Bastards for kinetic weapons-Beam Institute for lasers/laser-like weaponsThe Overlord expansion is coming to Stellaris: Console Edition March 8, offering players different ways to control their galactic empires. Yeah, that's about it. Mercenaries are also really bad with their fleets because they're actual fleets. Do note that recalling them causes the mercenary enclave to break its current contract, so they will require extra. 1: Mercenary Enclave :3. Ever wanted more mercenary enclaves than the game can give you? Now you have a building that can fulfill that need. But that fleet soaks up 300-400 off fleet strength and going that far over your cap is hella expensive even for a megacorp (-1000 credits a month). Or if you see an unhired mercenary fleet somewhere, you can also contact them directly by clicking on. Related: Stellaris: How to Form a Mercenary Enclave. . Thread starter Fuggaak; Start date May 15, 2023; Jump to latest Follow Reply. Subscribe to Our Newsletters! By subscribing,. The Automated Dreadnought looks almost mundane compared to Guardians like the Stellarite Devourer, as it's merely a massive VI-controlled. In the end it´s absolutely not worth it. Private Military Contractors are a pretty interesting new addition to Stellaris. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. To get the mercenary fleet as the patron, i can only force them to break the contract or check again and again if its available. Mercenary diplomatic agreement. Mercurionio • 1 yr. I read that but wasnt sure if it works %100. I understand in the last update they redesigned civics and gave megocorporation civics such as: Naval Contractors (+2) Private Military Companies (+1) And now on the start of your game you. The Mercenary Enclave is a change from what we normally know as an Enclave. So I recall them. 2: Scrapper Enclave :3. Need some tips about mercenary enclaves I'm about to start a new game as a megacorp and I really want to try out the Merc Enclave mechanic. Mercenary enclave station. Also when you put mercenary encalve the admiral changes apperance even to toher gender and race color. Depends on difficulty, if you combine 5 fully ubgraded enclaves and gave them tech, they could be like 200-300K each kinda easily, that alone can defeat some crises lvls but clear advantage is you dont need to build fleets you lose yourself, but enclave will build ships for you, so you dont need that many aloys, but you will need strong energy. I think this is new in Overlord. ago. Overall, mercenaries are one of many tools in your arsenal in Stellaris. I told Lords of War, but can’t seem to build. • 1. Description Call back fleet from my own mercenary enclave - broken Game Version Fornax v3. I'm playing a game where I created 1 merc enclave myself. In my current game I got a mercenary enclave from conquest very early. Adds two new MegaCorp civics which turn your militarist corporation into a proper mercenary company, a fantasy which was unfulfilled by the vanilla game. Second: even though the fleet is now a mercenary fleet, the fleet-size still counts towards the federation fleet-cap size. Then, as soon as I'm at war with another empire, the hostile empire rents out the. 15 Research station output; 3. Perhaps a C tier. Create three Mercenary Enclaves; click on any of the Enclave icons (either in the map or in the Diplomacy tab). Oct 26, 2018. This mod adds 3 new enclaves to the game. 5 months Mercenary Dividend Wait +25% Trade Value +2 Mercenary Enclave CapacityMercenary Enclaves. When by building army, I can at most keep up. Upload Attachment File(s). 67 votes, 15 comments. And the strength of the fleet becomes 100-120k. Wait, great at dealing with piracy. My suggestion would be to build mercenary enclaves in fortified systems on the edges of your empire. The fleet was stationed in my home system. Subscribe to Our Newsletters! By subscribing,. Sometimes the reward is different, but it still causes the crash. ago. I mean they should just change so that you get a notification that it will expire in 3 months or just automatically renew. Which did technically work, however they never upgraded the ships and will always rent you their largest fleet. to contiune,you can spam 3 enclaves with naval contractors and pmcs as a megacorp,combined with lord of war its 5,which is more than enough. The AI being able to snag your mercenary enclave FASTER THAN HUMANLY POSSIBLE is a flat unfair advantage and needs to be fixed, or mercenary enclaves just need removed, because. Stellaris is currently available on PC, macOS, PS4, Xbox One, and Xbox Series X/S. When you press the button, it gives you additional requirements of 2000 alloys,. ; About Stellaris Wiki; Mobile view Here's another interesting bit of math for the other end of the deal: If you were to build a 20k Alloy fleet, it would cost you around 170 energy credit to upkeep every month (. And I suspect they increased the mineral and energy gain but they changed the description so I’m not sure and need to run more tests. The fleet has been useful however some ships I looked at only have hyperdrive 2 and the 2nd thruster level despite the fact that I gifted them tech after I got better drive technology myself. Seeing that the senate was pushing a resolution with the mercenary enclave buff, I decided to give one of my fleets to the mercenaries. Get ready for privatized warfare, because tha. Mercenary Enclaves are a late-early game investment. The cost to hire them can get upwards of 100k if you keep buffing them. As the title says, I’m looking for some advice on running a Mercenary Enclave mega corp. Mercenary Offices: Buildable with a Planetary Administration on a planet, only 1 can be built per planet. 4. 2; Reactions: Reply. Don't set up Mercenary Enclaves with empty corvettes . 7. g. Find all the information you need about Paradox Interactive's various gamesThe option to close communications with Mercenary Enclaves upon first greeting them has been moved to the bottom of the event screen, in line with other,. they will create extra reinforcements but will not merge them as the mercenary fleet stays limited to your empire fleet capacity. Award. 4. i've NEVER been able to. When the war broke out, this caused my allies to see my enclave as a war target which they destroyed. Mercenary fleets in highest level have a fleet size of 460 while only costing 30-40k energy to hire. I just did this and it was a blast. Not sure if the AI bothers hiring them if they're really weak or not. This is how to build a mercenary enclave in stellaris. Steps to reproduce the issue. Go to Stellaris r/Stellaris. Version 1. Also, the admirals that this enclave gives to its fleets are all the same "S875 warform" species and have the synthetic admiral trait, way before any empire has ascended to synths!Trader Enclaves often feel like the unwanted ignored member of the Stellaris Enclave family. Firstly, even though the fleet is no longer under my (but the mercenary-enclave´s) control, it is still marked as a federation fleet. Can confirm. 8 (2022. How do I counter this? I'm on the Council, and have been vetoing as many as possible, but it's really annoying spending all my influence on this. More importantly though, the actual book is present in the game. Victims of a classic cycle of over-industrialization, the Vodyani were saved by technology culled from ruins of the Virtual Endless. 1. Shady_Love •. Description Mercenary enclave issue with hydrocentric AP (Canis Minor v3. There are 3 civics increasing mercenary enclave cap. 4 mercenary enclaves. Garatgh Deloi May 16, 2022 @ 10:40am. 19 Codebreaking; 3. Mercenary enclave capacity. May 20, 2022; Add bookmark #8 Eladrin said:. Steps to reproduce the issue. I was playing a megacorp with the naval contractors, private military companies, and franchising civics. However, the more interesting aspect of them is that you can force the entir. In an RP-focused multiplayer game I've found myself, more-or-less accidentally, with 2 or 3 merc enclave capacity (I took Warrior Culture for the RP value and Lord of War for the extra diplomatic weight from Fleet Power to try and wrestle control of the federation from my "friends"). +50 Mercenary Enclave naval capacity-25% Mercenary Naval Capacity Usage-Faster mercenary dividends +2 Mercenary Enclave capacity +25% trade value3. 138 Badges. When did Mercenary Enclaves get so strong? I'd never been much a fan of Mercenaries mainly because other empires would hire before me. It now says: Mercenary go brrr, hire today for big gun. Maybe people think the mercenary enclave like a marauder, thus current implementation is good enough just the leader keep missing, that’s the one that’s broken and when you ask them to call their fleet, the give you with 1 battleship. There's absolutely no reason why the mercenary enclaves shouldn't do the same. Well, at least if we have to believe the brand new Mercenary Enclaves that come with Overlord. Some QoL Tweaks for Mercenaries. 2 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp. Apparently the Khan can hire your mercenary fleets. Content is available under Attribution-ShareAlike 3. Mercenary Enclave features. Observe small mercenary reinforcement fleets streaming to their doom attempting to reach the rented fleet. And as a bonus, they also used a lot of mercenary maraudeus. But if their relationship/loyalty to their patron is high enough, the patron may require them to retrieve the fleet and (maybe) refund. The level of additional stations and ships in the pirate system depends on your current technology. Painful discovery of the day re: Mercenary Enclaves: So I just had the Great Khan appear, and instantly buy my merc enclave's fleet in my territory. Is there a way to upgrade the existing ships? Do only reinforcements get new tech?The downside of Mercs is: a) you can't assign an admiral to it, and b) you can't design the ships or the mixture of hull types in the fleet. 4: MegaStructures :4: Meta Winners and Losers :4. If its a side effect of being Pacifist that would be fine, except it isn't mentioned in the description. It's really hard to find one that's not your own, though. I also picked up the god of war ascension perk and rushed the private military contractor resolution line for a max of 6 mercenary enclaves. There are 3 mercenary enclaves, each one specializing in a weapon type:-Blast Off Inc. Mercenary enclaves are enclaves that you can hire fleets and armies from (beware, the AI picks up those fleets pretty damn quick, though you can recall them for a price). View community ranking In the Top 1% of largest communities on Reddit. 9. 4 or 3. It's actually all just AI presets, but it's not necessarily unreasonable. An enclave upgraded 4 times gives dividend every 93 months at base, but if you the Lord of War AP it becomes 47 months. Ethroptur • 1 yr. Empires that have at least 20 opinion with the enclave can pay 600, 1100, or 2000 energy to hire 5, 10 or 15 mercenary armies. They are: The Universal Hive (Hive Enclave) Hire to increase Society Research by 5% for 10 years (+50 opinion) Hire to increase stability by 5 points for 10 years (+50 Opinion, must be hive) Hire a special governor with the Universal Drone trait (-50 deviance) The. Overlord introduces players to vassalization. Go to Stellaris r/Stellaris. The lack of complete control is the only thing that balances the otherwise very OP mercenary system. I also like to do it with Robots. #3. 5. Unfortunately it didn't work. Fleet capacity of about 300 ships (150k power). • •. One of the new features from this new expansion are vassalization mechanics,. That’s in addition to Energy Credit upkeep. That said, i agree that its unlikely that a mercenary company within the boarders of a country. So this is an exploit I found by accident. I want to BE the mercenary enclave. I found the interesting thing about playing as a megocorporation, you can make many mercenary enclaves in your empire. So I humbly make the following suggestion: make another tab in the contacts menu solely for mercenary enclaves. This was right after an auto-save, so I've recreated it a few times. You still get a ton of resources and tech out of your enclaves, I'd say it was a good. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. "Stellaris: Where the Geneva Convention Goes to Die !" 1; Reactions: Reply. I put down a fleet to make mercenary enclave, AIs instantly purchase my fleet if I forgot/have no need to rent one right away. By default, Mercenary Enclave Capacity starts at zero. Max out their fleet capacity so only you can afford them, always put them far from the nearest neighbour hire all the ground troops so other nations can't build up relations. The Lord of War Ascension Perk also allows one additional Mercenary Enclave, increases Diplomatic Weight from Fleet Power, and increases the rate at which you receive dividends from your Mercenary Enclaves. The Lord of War ascension perk, as well as a few civics give +1 or +2 "Mercenary Enclaves". Go to Stellaris r/Stellaris • by Admiral-Krane. It somehow is an option for me. Patrons can also upgrade the mercenary enclave, improving their services and resource output. Description. Go to Stellaris r/Stellaris • by Vectorforlife. Another Day, another Stellaris Overlord exploit. . Yes - theoretically as gestalt u could conquer a system with an existing enclave, but this is basically the only way out of this as usually all foreign merc enclaves are rented out and cannot be called back. Literally, every online lobby consists of at least 1-2 sore losers who cant stand playing fair so they have to doomstack missles and be x10 bigger than anyone else, or mercenary stacks which enter massive numbers in comparison to any faction that isnt or cant do it , or just ppl rushing euco into having x10 more pop and production than anyone. they're little hoarders, I've seen them tank their economy holding onto way too large fleet for their capacity. Mercenary Capacity Zero. I also think this could be made thats its not available for every enclave, but only for the ones i am the patron of. Subscribe. Stellaris > General Discussions > Topic Details. 6. Warning: Recalling mercenaries is broken . zappicon • 2 min. First off, let me state that Overlord has been a lot of fun so far and I am immensely enjoying the Mercenary enclaves in particular. The newly formed Mercenary Enclave has a few options for those interested in procuring security services. If you're slow-rolling, don't build a mercenary enclave in your capital system. Instead, players themselves can decide to establish. They’re there to gain an advantage over the enemy and prevent direct losses on your side. I think they need a bit of an adjustment in terms of when a fleet is actually created and appears on the map. Go to Stellaris r/Stellaris. Huge props to whomever on the Stellaris team at Paradox helped design and implement this idea - you did a great job! After making quite a few mercenary enclaves over the past few. This thread is archived New comments cannot be posted and votes cannot be cast. 1) The fleet is no longer yours, it becomes a mercenary enclave, so you don't pay any more upkeep but you also don't get resources back - just the formation of the enclace 2) One option would be to temporarily edit the fleet's ship designs, remove all their components, and then "upgrade" it to recover some of the resources. Dividends just occur randomly throughout, they get bigger the more you invest, I'm assuming they heal on their own as I've never had to worry about it myself and the cost scales to size of the fleet. Really fun to bail out my Communist friend for the low low price of a commercial pact for 10 years. Gaming. If the mercenary enclave station is attacked, all mercenary fleets are recalled, and their clients are refunded between 3000-44000 energy, depending on enclave tier. Trigger a crisis 2. #footer_privacy_policy | #footer. I made an enclave, employed them for a while, and eventually released them to do their own thing. 18 War exhaustion gain; 3. Patrons receive discounts and also a share in the profits the enclave makes. The Mercenary Enclave is a change from what we normally know as an Enclave. And if someone else is using a mercenary fleet, the founder can pay to buy out the contract. 1. Go to Stellaris r/Stellaris. Ignore that if you just get you mercenary enclaves lol. RELATED: Stellaris: How to Form a Mercenary Enclave. 2. Merc enclave resolutions benefit the average and weaker empires while hurting the stronger ones. Yes, the new enclaves (shroudwalkers, salvagers and mercenaries) all require Overlord. Empires that have at least 20 opinion with the enclave can pay 600, 1100, or 2000 energy to hire 5, 10 or 15 mercenary armies. . They instead focus on special services — providing buffs, unique structures, and more in exchange for the right cost. g. 3. 4. I use mods, but none of them are changing that particular file. If you upgrade a enclave 4 times, you get 24 months of worth of research. • 1 yr. (But that might be because I keep giving my mercs tech, so they have high tech but low naval cap. I'm late into my full privatized military megacorp turned Impericorp run, getting ready to slap a second FE around, when I notice that 2 out of 3 of my mercenary enclaves have just up and vanished from the systems they were in. Report. However, the process of finding a mercenary enclave with a fleet to hire, or trying to steal one out from another empire when the contract expires, is not easy. ago. Stellaris: Suggestions. 7. Best. In ~1-2 months, their fleet got reinforced by regular merc ships AND got rented by one of my vassals, so now it seems like you can rent from them as normal. Mercenary Megacorps. I don't know if it's able to be replicated, but the steps I did was: 1: Created Enclave, then paused as soon as the enclave appeared. Senior-Judge-8372 • 3 min. There are many resolutions like this in the GC or ones that do the opposite (like custodian, galactic council and becoming emperor obviously). The trick. I don't really like mercenaries, mainly because i feel i am paying twice over for them. That's not even going into the immersion-breaking foolishness of an enclave with long, historical ties of resource support and technology sharing suddenly attacking their own patron. Stellaris Wiki Active Wikis. So the answer is no to "without ever. • 1 yr. modシップセットにも対応しています。. Steps to reproduce the issue. Having 4 or 5 500k mercenary fleets will bombard anyone into submission. Pirate Enclaves (using the Situation system to address Piracy). AI can and very likely will rent any fleet they can, including your enclave. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. bobibobibu. The building adds 1 Mercenary Enclave capacity. I'm not saying it shouldn't be possible, but there is severe lack of player intervention from their own enclave. Like many of the other Guardians, the Infinity Machine should be beatable by any Fleet of at least 40k Power, however a smaller Fleet of well-designed ships will also be able to overcome it. Merc resolutions do this from tier 3 on. Stellaris contains a number of references to the Hitchhiker's Guide to the Galaxy novel series. Related: Stellaris: How to Form a Mercenary Enclave. All Discussions. While my fleets were elsewhere, he hired the mercenary fleet, recaptured the starbase, and went off to terrorise my colonies. I Created a mercenary enclave with a Federation-fleet. If you want to rely on mercenary enclave armys, just use them forever and renew the contract everytime, because if you let them leave, the AI will use them in perpetuity and if you try to recall them to you, they are bugged and dont come back on full. Mods I use are Startech AI, Starnet Mixed Fleets, Planetary Diversity (and its submods), and nothing else. You can have a Mercenary Enclave and you can recall their fleet if they're currently being rented, but there doesn't seem to be any sort of timer? They get rented again instantly. So I. But then, seemingly randomly (I may have missed some event), another enclave was created in one of my systems - one that happened to be stuffed with a starbase with 6 shipyards - my main one, several habitats. You have Lord of War so you're good on increasing your Mercenary Enclave limit but if you didn't, you'd need something to increase it beyond 0 as well. first of,for this to work you must be a megacorp,or a trade based empire. If you want it to be cheaper don't expand it and upgrade it constantly. This is a mod that introduces a new enclave type: Mercenaries. 1. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. But now I'm stuck with 2 useless mercenary-enclaves without fleets, which bugs me in return. 1. AI promptly rent my fleet despite it is from 1093759023850923583902 light years away from my empire. However, I've run into one primary issue with them each time. Apologies if someone has already asked this. )Go to Stellaris r/Stellaris. PSA: Gestalts can't make merc enclaves. ago. Single_Shoe2817. That makes no sense. After establishing the connection, you can order one of several operations, as well as update the station and go to the ship. I understand in the last update they redesigned civics and gave megocorporation civics such as: Naval Contractors (+2) Private Military Companies (+1) And now on the start of your game you have +3. Also, mercenary enclaves replace their own ships, so aside from being great rp ut wasn't half-bad either. Brain slugs, species traits, Psionics, clone soldiers. In my current playthrough (and 2 others actually) Its galactic law that you must have a mercenary enclave hired while at war, there are 10+ such enclaves in the galaxy, all currently rented, anytime I check. I'm not sure it's really that good for a sweaty Meta player filled Multiplayer game, but for PVE it seems a solid 8/10 fun addition the whole point of the resolution is to make life harder for those that didn't build theyr own mercenary group or were not interested in buying mercenary in the first place because they already have a fleet. Each patron of a mercenary enclave will be warned about it and be given 60 days to rent its fleets so that the Horde cannot rent them. This Mod Adds Mercenary Enclave to the Stellaris Game. Hire a ten unit mercenary army. Steps to reproduce the issue. Mavkiel. So how do I create a Mercenary enclave? Also what do they do? Thank you. They will cut it and the ennemy empire will get refunded after 2 month. Fleet may have been destroyed or may be missing in action due to the recall. The enclave also seems tied directly to the system and so may be able to 'collect' more through careful use of Claims. I am playing as a megacorp with the goal of getting the achievement for building 3 maxed out mercenary enclaves. 1. I had to make my own, and they're literally always rented out the second they're available. It provides players with the opportunity to hire mercenary fleets to assist in wars, defense, or other strategic endeavors. 2. Question about mercenary enclave Question Hey guys, I came back to the game after the last update and I don't seem to find any useful informations about mercenary enclaves. Defence Contractor. Mercenary enclaves are both awful and overpowered at the same time. Then the player (or a awakened fallen empire, or a become the crisis/genocidal empire) can sent a construction ship and build their own outpost there, flipping all. Feb 21, 2023 35 94. they also like to hold them even if they dont need them. A button would resolve this problem. They pay part of their profit to their patron. Stellaris. MORE: Stellaris: How to Form a Mercenary Enclave. 2 (27ef) What version do you use?. I specifically created a race of psionic clone soldiers for their tasty traits, but I get a naked fleet. proletariatt • 1 yr. This Enclave offers unique ship hulls with perhaps special sections, more hull points then normal, etc based on what it is built around. This expansion focuses on deeper empire management and features specialized vassals to powerful new megastructures. +50 Mercenary Enclave Naval Capacity; −25% Mercenary Naval Capacity Usage; −2. bleedersss. 1. I pay the fine, and a few months later I get the popup message saying the fleet has returned but it is under the AI's control, not mine. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I was a military megacorp with a civic that granted 2 enclaves and a second civic that granted another enclave for a total of 3 of them at game start. 412K subscribers in the Stellaris community. 1. If there is a gateway in the system where your Enclave is, you can't see the Enclave from the galaxy map anymore; There doesn't seem to be a way to tell how much time is left on your contract, unless I'm overlooking it; A few things that would be nice to have. The fleet was stationed in my home system. Duplicate Stellaris - Still having an issue with Mercenary Fleet Admirals. I've still got the fleets rented out, and they. Keep in mind I am *not* at war with said empire. Mercenary enclave weird question. 99 USD. Steps to reproduce the issue. Fleet capacity of about 300 ships (150k power). Overlord is included as part of the Stellaris Expansion Pass Five. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. It's really hard to find one that's not your own, though. Another Day, another Stellaris Overlord exploit. So that is to say they were only ever good for emergencies when your fleets got unexpectedly beaten and you need. The mercs take six months to break the contract. I'm not prepared to fight, having plowed 30,000+ alloys into maxing out my mercenary enclave, so I figure a decade or two as a satrapy isn't that bad, right? Only, the enclave is hostile to the 'defense. And since the mercenary fleets are almost "infinite", they always appear full strengh against me even when I capture all of the enemy shipwards and destroyed all of their regular fleets. At the very least, this would make your starbases attack. I wanna be a tall fanatic militarist empire that rarely declares war on its own but is always eager. Since its initial release in 2016, Stellaris has received over a dozen Expansions and DLC packs that add immense amounts of content that can completely change the way the game is. If business is going especially well, the Patron will even receive dividends from the. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I make one of my fleets into an enclave and beef them up. In 3. Quite frankly, being able to summon them back at any time is already very generous. Have been Playing the new dlc awsome so far. The upside is that the fleet can be twice the size of what your fleet cap allows without too much difficulty (maybe more), and they constantly reinforce the fleet at no additional cost. the og concentration camps :D. Then, when I was fighting the contingency, I had one of my. A bit cheap, and definitely annoying to do over and over, but it'd work for the most part unless you're on console or iron man.